Move the cursor around until the image is the desired scale. Move the cursor around until the image is positioned at the desired location. The pivot point is the ‘L” image internal which can be seen in the 3D workspace. Left-Click to place.Ĭlick on the piece to edit. Move the cursor around until the texture is positioned at the desired location. The image is added to all pieces of the same Fabric Type.Ĭlick on the piece to edit. The simulation is updated with the new image. The Image Selector dialog displays.Įdit any properties in the Edit Properties dialog. Select the Lookup button for the Image Source. Move the cursor over the simulation and the pieces will highlight.Ĭlick on the piece to edit. Select the ‘Fabric’ option from the User Input property box. If no fabric assigned to the fabric type an error message is displayed. Place can only be used if there was no fabric image previously assigned.
The image is added to all pieces of the same Fabric Type. The simulation is updated with the new image texture. Edit any properties in the Edit Properties dialog. The Edit Properties dialog box displays.ĥ. Move the cursor over the simulation and the pieces will highlight.Ĥ. Select the ‘Fabric’ option from the User Input property box.ģ. Use Edit Properties to change the fabric image texture assigned to a piece.Ģ. Generally, simulations already have a base fabric assigned. Note: The following functions need to be used on the base size. The following avatars have been sunset and will no longer be installed with the AccuMark 3D installation:įabric images can now be placed and edited directly on the 3D simulation. The Import Avatar tool opens the Blender based version of the Avatar Editor as in previous versions and the Load Scan function can be used to import an OBJ and then save as an AccuMark avatar. Import Obj AvatarĪvatars from third party systems and scans can still be imported into AccuMark 3D. It allows the user to make adjusts the measurements if they haven’t yet exported the avatar especially since it does take a few moments. The file is stored by default in the location C:\ProgramData\Gerber Technology\Silhouette 2000\Avatars\Measures. Once an avatar has been edited the user can save the resulting measurements. Mouse scroll wheel or Ctrl-Middle-Mouse zooms in and out. The Avatar window of the Avatar Editor works similarly to the avatar window in PDS Simply select the desired unit and the measurements will be displayed in those units. When editing an avatar there is a library of starting avatars to work with:Īt the top of the Avatar Editor there is an option to switch between Inches and Centimeters. These locations are defined by the ASTM Standard D5219-15. The points of measurement available for editing are grouped into categories Main, Torso, Leg and Arm. The right side of the POM groups displays the number of active measurements. Note that the overall shape of the avatar may change when a POM is toggled between active and inactive states, which is the expected behavior. The newly active POM will be restored to its previously edited value, or if not previously edited, to the original default value for the current avatar size. To enable editing an inactive POM select the tool. Only active POMS affect the shape of the avatar. When editing measurements there are Points of Measure (POMS) that are active (enabled) and some that are inactive (disabled). Once the Avatar Editor is Open, File/New can be used to restart the process. The new avatar can now be applied to a model. It takes a few moments for the file to save. If an animated pose is selected select the final pose. Select File/Export/GTAvatar and the desired pose. Modify the avatar measurements - Measurements can be modified by moving the slider or typing in the text edit box. The starting avatar is displayed in the Avatar Editor windows. Select a starting avatar size from the size drop down. Alternatively select a previously created file from the right pane, Recent File List.
Select Avatar Editor from the desktop or from the 3D ribbon tab in PDS. Double-click on Setup.exe and follow the instructions.
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The final pose can be Standing Relaxed, Contrapposto, Sitting, Driver, Standing Driver or A-Poseĭownload the separate installation file from your normal location GerberNet or the User Licensing Portal. Either the ‘A’ or ‘T’ pose can be selected for the starting pose. AccuMark ® 3D: What’s New for AccuMark 3D August 2021 (14.1.0)Įdit Avatar Measurements of Posable AvatarsĪ new avatar editor is available that supports modifying avatar measurements and then saving with options for starting and ending poses.